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Wednesday, 30 March 2011
Easter holiday
Easter has come early at teeside uni but got a few projects on the go. Currently working on sketches for the 9 spheres of Dantes Paridiso and 20 imaginery female nude drawings. Be posting the work next week when i get back :-)
Sunday, 27 March 2011
Chester zoo drawings
I went to Chester zoo yesterday and took my sketchpad. Note -the only animals that stay still and pose are lions and flamingos! I tryed to get the main movement and character of the animals in each pose. Done in marker and biro.
Shattered Dreams
These are the first iteration of sketches done for a project i have been set. The first set of sketches show 3 different styles for the game concept. The second page shows the chosen one in coloured pencils. The main aspect is that the driver would be able to see all the cars through reflections as the windscreen shatters to allow him to shift to the car of his choice.
Thursday, 24 March 2011
Excelsior movie poster
This week in the visual development module i have been tasked with creating promotional material for the movie. When composing the poster i looked at the legend Drew Struzan as he has painted almost all of the blockbuster movie posters specifically all of the star wars posters! I experimented with various formats from portrait to landscape. In the end i went with the portrait as it complimented the composition i wanted. The antagonist looms large over the protagonist and his love interest who looks back at a key scene in the movie- the destruction of the upper city. I added text just to make it look more like a poster. The whole process from concept to finished sheet took just over 2 days.
I prefer the colours in the poster above as they seem more harmonious
The above colours were the original colours i chose, purple for the villan, oranges for the protagonists
Above are a few of the colour choices that i looked at.
I started this painting in grey scale first to lay down the tonal values then I painted on the colour
Above are the initial concept sketches, these are very rough and done quickly to experiment with
composition, mood, colour and lighting
I prefer the colours in the poster above as they seem more harmonious
The above colours were the original colours i chose, purple for the villan, oranges for the protagonists
Above are a few of the colour choices that i looked at.
I started this painting in grey scale first to lay down the tonal values then I painted on the colour
Above are the initial concept sketches, these are very rough and done quickly to experiment with
composition, mood, colour and lighting
Tuesday, 22 March 2011
Concept generation and development
The images below show the process i go through to create rapid iterations. I start with black marker silhouette drawings to experiment with shapes and form, then go into grey scale sketches to show details and finally a quick colour wash. These ideas are open to change and further development before final polished rendering begins.
Sunday, 20 March 2011
Sketchbook - face and figure drawings
I am currently reading Andrew Loomis and Burne Hogarth books on anatomy to improve my skills in this area of concept art. They are produced with pencil, and sketchbook pro, adobe illustrator and photoshop.
(done in illustrator/photoshop)
(done with pencil and sketchbook pro)
(red pencil/ pencil)
(pencil)
(biro/ pencil)
(pencil)
(pencil)
Friday, 18 March 2011
Visual development - storyboards for film
This past week had to draw storyboards to a script for a film " Excelsior". i had already designed the characters in the last module "character design". The storyboards show the protagonists entrance and his fight with a street gang who wants the mysterious cube the hero has in his possession....
Saturday, 12 March 2011
Concept art Practice module - videogame concept art
In this module i am doing concept art for a videogame . I have come up with "Loua" which is a videogame concept that is based on voodoo culture. In western society we have come to associate voodoo with zombies and black magic. However when researching voodoo i found that it is a religon based on the idea of a family of spirits called "Loua" Depending on the persons origins , african or Haitian the spirits differ. They are anthropomorphic which is why i have drawn them with human clothing and based them on african animals. When designing the enviroment i was thinking of an african jungle with lots of trees, ancient buildings and death traps. I want to design more enviroments for this game and explore the design of traps and interiors.
Concept art Practice module - sketchbook ideas
a few pages from my sketchbook for the concept art practice module, got to learn about the process
of character development with workshop with Ken Wong (Art Director at Spicy Horse games). Creating characters from silohuettes and combining words to create character profiles.
of character development with workshop with Ken Wong (Art Director at Spicy Horse games). Creating characters from silohuettes and combining words to create character profiles.
Friday, 11 March 2011
Key moment concept art
In the module "visual storytelling" i have to visualise key moments in a film/ videogame/ animation. These scenes are used to sell the concept. I have painted these in greyscale first then added colour, all done digitally in Corel Painter.
Bottled -this shows the hero take out the barman.
Bottled -this shows the hero take out the barman.
drawing for concept artists
this week i have been set the task of producing 20 male nudes and drawing skulls and faces. here are the sketches done in pencil then scanned and painted in corel painter.
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